weapon info : 


                <Item type="CWeaponInfo">
                    <Properties />
                    <Name>WEAPON_RIFLE_ELEPHANT</Name>
                    <Model />
                    <SwapClipSetHash />
                    <GripClipSetHash />
                    <GripClipHash />
                    <Audio>0x2CF40B90</Audio>
                    <Slot>SLOT_RIFLE_ELEPHANT</Slot>
                    <FireType>BULLET</FireType>
                    <Group>GROUP_RIFLE</Group>
                    <WeaponType>Longarm</WeaponType>
                    <SwapWeaponType>Weapon_Rifle</SwapWeaponType>
                    <Score value="550" />
                    <UNK_MEMBER_0x9A862BD2 value="-1" />
                    <AnimationLookupHash>WEAPON_SHOTGUN_DOUBLEBARREL</AnimationLookupHash>
                    <DamageModes>
                        <Item>
                            <AmmoInfo>AMMO_44_HENRY</AmmoInfo>
                            <Name>DM_AMMO_44_HENRY</Name>
                            <UNK_MDM_REPEATERDA5F4 value="0" />
                            <Damage value="58.74600" />
                            <DamageType>BULLET</DamageType>
                            <Penetration value="5.87" />
                            <RecoilShakeAmplitude value="0.4169" />
                            <RecoilShakeAmplitudeFirstPerson value="0.4169" />
                            <Explosion>
                                <Default>EXP_TAG_DONTCARE</Default>
                            </Explosion>
                            <DamageFallOffInfo>DAMAGE_FALLOFF_REPEATER_HENRY</DamageFallOffInfo>
                        </Item>
                    </DamageModes>
                    <AimingInfo>AIMING_2H</AimingInfo>
                    <UNK_MEMBER_0x6D43951C>
                        <Item>
                            <Type>0x4141426E</Type>
                            <Size value="60" />
                            <BulletsPerAnimLoop value="60" />
                        </Item>
                    </UNK_MEMBER_0x6D43951C>
                    <UNK_MEMBER_0x16FED869 />
                    <AccuracyInfo>44_HENRY</AccuracyInfo>
                    <DamageFallOffInfo></DamageFallOffInfo>
                    <WeaponHeadShotDistance>
                        <MinHeadShotDistanceAI value="0.00" />
                        <MaxHeadShotDistanceAI value="9999.00" />
                        <MinHeadShotDistancePlayer value="0.00" />
                        <MaxHeadShotDistancePlayer value="9999.00" />
                        <MaxHeadShotDistanceToPlayerWithScope value="9999.00" />
                    </WeaponHeadShotDistance>
                    <WeaponDamageModifiers>
                        <HeadShotDamageModifierAI value="1.00" />
                        <HeadShotDamageModifierPlayer value="1.00" />
                        <NonRegionLimbDamageModifier value="0.001" />
                        <LightlyArmouredDamageModifier value="1.00" />
                        <HeadOnCloseRangePedModifier value="1.00" />
                        <UNK_MEMBER_0x1806425C value="1.00" />
                        <CriticalHitChanceModifier value="1.00" />
                        <VehicleDamageModifier value="1.00" />
                        <PlayerDamagedByAIModifier value="1.00" />
                        <AIDamagedByPlayerModifier value="1.00" />
                    </WeaponDamageModifiers>
                    <WeaponDamageTime>
                        <DamageTime value="0.00" />
                        <DamageTimeInVehicle value="0.00" />
                        <DamageTimeInVehicleHeadShot value="0.00" />
                    </WeaponDamageTime>
                    <!--Elephant Gun-->
                    <WeaponForce>
                        <Force value="22.95" />
                        <ForceHitPed value="22.95" />
                        <ForceHitVehicle value="22.95" />
                        <ForceHitFlyingHeli value="22.95" />
                        <OverrideForces />
                        <ForceMaxStrengthMult value="1.00" />
                        <ProjectileForce value="1.00" />
                    </WeaponForce>
                    <MeleeExecutionDismemberment value="1.00" />
                    <DismembermentRanges />
                    <DismembermentSetting>DISMEMBERMENT_DEFAULT</DismembermentSetting>
                    <StaminaDrainPrimedModifier value="2.0" />
                    <FragImpulse value="122.00" />
                    <VerticalLaunchAdjustment value="0.00" />
                    <LaunchPitchCorrectionMax value="90.00" />
                    <DropForwardVelocity value="32.00" />
                    <Speed value="2000.00" />
                    <MaxDrawingMBR value="-1.0" />
                    <BatchSpread value="0.000" />
                    <WeaponReload>
                        <ReloadTime value="-1.00" />
                        <VehicleReloadTime value="-1.00" />
                        <AnimReloadRate value="1.00" />
                        <SectionedReloadInfo>R_RELOAD_M1899</SectionedReloadInfo>
                        <SectionedReloadInfoDual />
                    </WeaponReload>
                    <CockingInfo>COCKING_RIFLE_ELEPHANT</CockingInfo>
                    <UNK_MEMBER_0x20D873DC />
                    <IkRecoilInfo>RECOIL_VOLCANIC</IkRecoilInfo>
                    <QuiverInfo />
                    <WeaponTimeBetweenShots>
                        <TimeBetweenShotsMin value="0.02" />
                        <TimeBetweenShotsMax value="0.02" />
                        <TimeLeftBetweenShotsWhereShouldFireIsCached value="-1.00" />
                        <SpinUpTime value="0.00" />
                        <SpinTime value="0.00" />
                        <SpinDownTime value="0.00" />
                        <AlternateWaitTime value="-1.00" />
                    </WeaponTimeBetweenShots>
                    <WeaponBulletBending/>
                    <Vfx>
                        <EffectGroup>WEAPON_EFFECT_GROUP_PISTOL_LARGE</EffectGroup>
                        <VfxBloodInfoHashName>0x0CD20495</VfxBloodInfoHashName>
                        <VfxBloodMeleeInfoHashName>0x9E5C1353</VfxBloodMeleeInfoHashName>
                        <VfxBloodPoolInfoHashName>0x13585F5E</VfxBloodPoolInfoHashName>
                        <VfxWeaponImpactAmmoInfoHashName>IMPFX_REV</VfxWeaponImpactAmmoInfoHashName>
                        <VfxWeaponImpactAmmoStrengthEvo value="0.129" />
                        <VfxWeaponImpactMeleeInfoHashName>0xE94B7E71</VfxWeaponImpactMeleeInfoHashName>
                        <VfxWeaponImpactMeleeStrengthEvo value="0.50" />
                        <VfxWeaponMuzzlePositionOverride x="0.0" y="0.0" z="0.0" />
                        <VfxWeaponMuzzleFlashInfoHashName>GUNFX_REPEATER</VfxWeaponMuzzleFlashInfoHashName>
                        <VfxWeaponMuzzleSmokeInfoHashName>GUNFX_BARREL</VfxWeaponMuzzleSmokeInfoHashName>
                        <VfxWeaponBarrelSmokeInfoHashName>0xEB03C7C8</VfxWeaponBarrelSmokeInfoHashName>
                        <VfxWeaponHammerInfoHashName />
                        <VfxWeaponTracerInfoHashName>0x0C0B70A6</VfxWeaponTracerInfoHashName>
                        <VfxWeaponShellInfoHashName>REPEATER_SHELL</VfxWeaponShellInfoHashName>
                        <VfxWeaponGroundDisturbInfoHashName>0x4C0A490A</VfxWeaponGroundDisturbInfoHashName>
                        <VfxWeaponInteriorSmokeInfoHashName>INT_SMOKE_RIFLE</VfxWeaponInteriorSmokeInfoHashName>
                        <VfxWeaponAirDebrisInfoHashName>AIR_DEB_RIFLE</VfxWeaponAirDebrisInfoHashName>
                    </Vfx>
                    <WindDisturbance>
                        <WindDisturbanceMuzzleInfoHashName>0x3C76EC2E</WindDisturbanceMuzzleInfoHashName>
                        <WindDisturbanceBulletInfoHashName>0xF5E4AC80</WindDisturbanceBulletInfoHashName>
                    </WindDisturbance>
                    <DegradationInfo>DEGRADATION_RIFLE_NOPERM_SL</DegradationInfo>
                    <FamiliarityInfo>0x5B70974C</FamiliarityInfo>
                    <RumbleInfo>RUMBLE_PISTOL_M1899</RumbleInfo>
                    <WeaponRanges>
                        <LockOnRange value="200.00" />
                        <LockOnRangeInVehicle value="200.00" />
                        <IdleLockOnRangeModifier value="1.00" />
                        <SoftLockDurationOverride value="-1.00" />
                        <WeaponRange value="9999.00" />
                        <WeaponRangeInVehicle value="9999.00" />
                        <MeleeWeaponRangeMin value="1.00" />
                        <MeleeWeaponRangeMax value="2.00" />
                        <MeleeWeaponRangeMaxRun value="4.00" />
                        <MeleeWeaponRangeMinToRun value="20.00" />
                        <DesiredRange value="100.00" />
                        <ProjectileRangeMin value="-1.00" />
                        <ProjectileRangeMax value="-1.00" />
                        <AiSoundRange value="100.00" />
                        <AiPotentialBlastEventRange value="-1.00" />
                    </WeaponRanges>
                    <BulletDirectionOffsetInDegrees value="90.00" />
                    <UNK_MEMBER_0xC824F688 value="1.00" />
                    <IsSpecialWeapon value="true" />
                    <IsOutlawWeapon value="false" />
                    <UnlockWeaponHash>WEAPON_REVOLVER_CATTLEMAN</UnlockWeaponHash>
                    <BrokenWeaponHash />
                    <VehicleWeaponHash />
                    <WeaponCamera>
                        <CameraDictionaryHash />
                        <DefaultCameraHash>SHOTGUN_AIM_CAMERA</DefaultCameraHash>
                        <InteractionLockonCameraHash>0x5D3DEFD9</InteractionLockonCameraHash>
                        <AimCameraHash />
                        <FireCameraHash />
                        <HorseCameraHash>0xAC9420AC</HorseCameraHash>
                        <CoverCameraHash>0xC41EEDDD</CoverCameraHash>
                        <CoverReadyToFireCameraHash>0x72B824A7</CoverReadyToFireCameraHash>
                        <CoverHipFireCameraHash>0x72B824A7</CoverHipFireCameraHash>
                        <RunAndGunCameraHash>DEFAULT_THIRD_PERSON_PED_RUN_AND_GUN_CAMERA</RunAndGunCameraHash>
                        <CinematicShootingCameraHash />
                        <GrappleCameraHash>DEFAULT_FOLLOW_PED_CAMERA</GrappleCameraHash>
                        <CameraFov value="55.00" />
                        <FirstPersonAimFovMin value="73.00" />
                        <FirstPersonAimFovMax value="73.00" />
                        <FirstPersonDofSubjectMagnificationPowerFactorNear value="1.03" />
                        <FirstPersonDofMaxNearInFocusDistance value="0.00" />
                        <FirstPersonDofMaxNearInFocusDistanceBlendLevel value="0.00" />
                        <ZoomFactorForAccurateMode value="1.00" />
                        <RecoilShakeHash>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHash>
                        <RecoilShakeHashFirstPerson>FPS_SHOTGUN_RECOIL_SHAKE</RecoilShakeHashFirstPerson>
                        <AccuracyOffsetShakeHash>0x2C8D988E</AccuracyOffsetShakeHash>
                        <MinTimeBetweenRecoilShakes value="0" />
                        <RecoilShakeAmplitude value="1.00" />
                        <RecoilShakeAmplitudeFirstPerson value="1.00" />
                    </WeaponCamera>
                    <CoverTypeHash>LONGARMS</CoverTypeHash>
                    <UNK_MEMBER_0x239BF1C9>WEAPON_RIFLE_ELEPHANT</UNK_MEMBER_0x239BF1C9>
                    <!--Elephant Gun-->
                    <WeaponReticule>
                        <ReticuleHudPosition x="0.50" y="0.50" />
                        <ReticuleStyleHash>PISTOL</ReticuleStyleHash>
                        <FirstPersonReticuleStyleHash>PISTOL</FirstPersonReticuleStyleHash>
                        <ReticleSwaySettleDuration value="300" />
                        <ReticleSwayPostSettleRestartTime value="300"  />
                        <ReticleSwayAmplitudeModifierNear value="0.575"  />
                        <ReticleSwayAmplitudeModifierFar value="0.5375" />
                        <ReticleSwayRangeNear value="0.00" />
                        <ReticleSwayRangeFar value="150.00" />
                    </WeaponReticule>
                    <WeaponAimOffsets>
                        <AimOffsetMin x="0.20000000" y="-0.02500000" z="0.40000000" />
                        <AimOffsetMax x="0.27500000" y="-0.05000000" z="0.52500000" />
                        <TorsoAimOffset x="-1.00" y="0.55000000" />
                        <TorsoCrouchedAimOffset x="0.20000000" y="0.10000000" />
                        <AimProbeLengthMin value="0.50000000" />
                        <AimProbeLengthMax value="0.50000000" />
                        <AimOffsetMinFPSIdle x="0.00" y="0.00" z="0.00" />
                        <AimOffsetMedFPSIdle x="0.50" y="0.50" z="0.50" />
                        <AimOffsetMaxFPSIdle x="1.00" y="1.00" z="1.00" />
                        <AimOffsetMinFPSLT x="0.00" y="0.00" z="0.00" />
                        <AimOffsetMaxFPSLT x="1.00" y="1.00" z="1.00" />
                        <AimOffsetMinFPSRNG x="0.00" y="0.00" z="0.00" />
                        <AimOffsetMaxFPSRNG x="1.00" y="1.00" z="1.00" />
                        <AimOffsetMinFPSScope x="0.00" y="0.00" z="0.00" />
                        <AimOffsetMaxFPSScope x="1.00" y="1.00" z="1.00" />
                        <AimOffsetEndPosMinFPSIdle x="0.00" y="0.00" z="0.00" />
                        <AimOffsetEndPosMedFPSIdle x="0.50" y="0.50" z="0.50" />
                        <AimOffsetEndPosMaxFPSIdle x="1.00" y="1.00" z="1.00" />
                        <AimOffsetEndPosMinFPSLT x="0.00" y="0.00" z="0.00" />
                        <AimOffsetEndPosMedFPSLT x="0.50" y="0.50" z="0.50" />
                        <AimOffsetEndPosMaxFPSLT x="1.00" y="1.00" z="1.00" />
                        <AimProbeRadiusOverrideFPSIdle value="0.00" />
                        <AimProbeRadiusOverrideFPSIdleStealth value="0.00" />
                        <AimProbeRadiusOverrideFPSLT value="0.00" />
                        <AimProbeRadiusOverrideFPSRNG value="0.00" />
                        <AimProbeRadiusOverrideFPSScope value="0.00" />
                    </WeaponAimOffsets>
                    <WeaponIkOffset>
                        <LeftHandIkOffset x="0.00" y="0.00" z="0.00" />
                        <IkRecoilDisplacement value="10.00" />
                        <IkRecoilDisplacementScope value="10.00" />
                        <IkRecoilDisplacementScaleBackward value="40.00" />
                        <IkRecoilDisplacementScaleVertical value="50.40" />
                        <UpperArmTranslationBias value="-0.08" />
                    </WeaponIkOffset>
                    <PickupHash>PICKUP_WEAPON_RIFLE_ELEPHANT</PickupHash>
                    <PermanentDegradationHumanName />
                    <MovementModeConditionalIdle />
                    <StatName>RF_ELEPHANT</StatName>
                    <SkillStatName />
                    <WeaponNM>
                        <KnockdownCount value="-1" />
                        <KillshotImpulseScale value="0.10" />
                        <NmShotTuningSet>NORMAL</NmShotTuningSet>
                        <NmHeadShotTuningSet>HEADSHOT</NmHeadShotTuningSet>
                        <NmNeckShotTuningSet>NECKSHOT</NmNeckShotTuningSet>
                        <NmChestShotTuningSet>CHESTSHOT</NmChestShotTuningSet>
                        <NmBackShotTuningSet>BACKSHOT</NmBackShotTuningSet>
                        <NmArmShotTuningSet>ARMSHOT</NmArmShotTuningSet>
                        <NmLegShotTuningSet>LEGSHOT</NmLegShotTuningSet>
                    </WeaponNM>
                    <PrimaryHandBlackboardString>RIGHT_HAND_MEDIUM</PrimaryHandBlackboardString>
                    <SupportingHandBlackboardString>LEFT_HAND_MEDIUM</SupportingHandBlackboardString>
                    <SecondaryHandBlackboardString>LEFT_HAND_MEDIUM</SecondaryHandBlackboardString>
                    <AttachPoints>
                        <Item>
                            <AttachBone>WAPGRIP</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_GRIP</Name>
                                    <Default value="true" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_GRIP_IRONWOOD</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_GRIP_ENGRAVED</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_GRIP_BURLED</Name>
                                    <Default value="false" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPSTRAP</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_REPEATER_STRAP01</Name>
                                    <Default value="true" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPSTRAP2</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_LEFTSHOULDER_STRAP01</Name>
                                    <Default value="true" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPMISC</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_REPEATER_CLOTH_STRAP01</Name>
                                    <Default value="true" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPCLIP</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_MAG</Name>
                                    <Default value="true" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_MAG_IRONWOOD</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_MAG_ENGRAVED</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_MAG_BURLED</Name>
                                    <Default value="false" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPWRAP1</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_WRAP1</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_WRAP2</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_WRAP3</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_WRAP4</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_WRAP5</Name>
                                    <Default value="false" />
                                </Item>
                                <Item>
                                    <Name>0xFEB59AE5</Name>
                                    <Default value="false" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPBARREL</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_BARREL_SHORT</Name>
                                    <Default value="true" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_BARREL_LONG</Name>
                                    <Default value="false" />
                                </Item>
                            </Components>
                        </Item>
                        <Item>
                            <AttachBone>WAPSIGHT1</AttachBone>
                            <Components>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_SIGHT_NARROW</Name>
                                    <Default value="true" />
                                </Item>
                                <Item>
                                    <Name>COMPONENT_RIFLE_ELEPHANT_SIGHT_WIDE</Name>
                                    <Default value="false" />
                                </Item>
                            </Components>
                        </Item>
                    </AttachPoints>
                    <FireProbeBone>ID_SKEL_ROOT</FireProbeBone>
                    <!--RIFLE_ELEPHANT-->
                    <WeaponFlags> OnlyFireOneShotPerTriggerPress OnlyFireOneShot HasDropPrompt DoesRevivableDamage AllowCloseQuarterKills DelayedFiringAfterAutoSwap DontSwapWeaponIfNoAmmo NoWheelStats HasLowCoverReloads EnforceAimingRestrictions EnforceFiringAngularThreshold UseFPSAnimatedRecoil UseLegDamageVoice PlayOutOfAmmoAnim CarriedInHand Gun ApplyBulletForce CanLockonOnFoot CanLockonInVehicle CanFreeAim AnimReload UsableInCover UsableOnFoot UsableClimbing HasLowCoverSwaps OnlyFireOneShot UseFPSAimIK CanHipFire HasIronSight                                          TwoHanded          0x5A3E5EDA 0xE8C586DD 0x1FCE1778                       0x081F0BDD          0xC6550BE0 0x1FE95B8B 0xDCF43CF3 0xCE1E0473 0x7BA2F91C 0x42D5F625 0x460F96C0 0x3A51C194 0xB241C6EA 0x70A9B652 0x40B6CD20 DropWhenLassoed 0x08157808 0x3A829C54  0x46B4F2E8 UseGravityAfter 0x67B5DC71 0x87BD9548 0x27895875 0x628A469E  0x323DB9E4 0xD62ED034 0xE64F69A1  Scary</WeaponFlags>
                    <DefaultAIAttackMode>Shoot</DefaultAIAttackMode>
                    <AIAttackModes>Shoot</AIAttackModes>
                    <TintSpecValues>TINT_DEFAULT</TintSpecValues>
                    <FiringPatternAliases>FIRING_PATTERN_FULL_AUTO</FiringPatternAliases>
                    <ReloadUpperBodyFixupExpressionData>DEFAULT</ReloadUpperBodyFixupExpressionData>
                    <WeaponAdditiveWeight>
                        <AimingBreathingAdditiveWeight value="5.00" />
                        <FiringBreathingAdditiveWeight value="5.00" />
                        <StealthAimingBreathingAdditiveWeight value="2.50" />
                        <StealthFiringBreathingAdditiveWeight value="2.50" />
                        <AimingLeanAdditiveWeight value="5.00" />
                        <FiringLeanAdditiveWeight value="5.00" />
                        <StealthAimingLeanAdditiveWeight value="2.50" />
                        <StealthFiringLeanAdditiveWeight value="2.50" />
                    </WeaponAdditiveWeight>
                    <DistanceFromTargetToSlideToDefaultLockOnBoneMin value="0.0" />
                    <DistanceFromTargetToSlideToDefaultLockOnBoneMax value="0.0" />
                    <ExpandPedCapsuleRadius value="0.0" />
                    <MeleeAnimPlaybackRate x="0.90" y="1.00" />
                    <AudioCollisionHash />
                    <HolsterAttachPoint>WEAPON_ATTACH_POINT_RIFLE_ALTERNATE</HolsterAttachPoint>
                    <AlternateHolsterAttachPoint>WEAPON_ATTACH_POINT_INVALID</AlternateHolsterAttachPoint>
                    <MutuallyExclusiveHolsterAttachPoint>WEAPON_ATTACH_POINT_INVALID</MutuallyExclusiveHolsterAttachPoint>
                    <MutuallyExclusiveAlternateHolsterAttachPoint>WEAPON_ATTACH_POINT_INVALID</MutuallyExclusiveAlternateHolsterAttachPoint>
                    <ArmpitAttachPoint>WEAPON_ATTACH_POINT_LEFTARMPIT_RIFLE</ArmpitAttachPoint>
                    <TemporaryAttachPoint>WEAPON_ATTACH_POINT_INVALID</TemporaryAttachPoint>
                    <ShortArmHolsterDOF value="0.00" />
                    <WeaponDualWieldAccuracyMod>
                        <PairedWithPistolAccuracyModifier value="0.75" />
                        <PairedWithRevolverAccuracyModifier value="0.75" />
                        <PairedWithShotgunAccuracyModifier value="0.65" />
                    </WeaponDualWieldAccuracyMod>
                    <LightRadiusMult value="1.00" />
                    <LightRadiusMultLerpTime value="0.0" />
                    <VehicleAttackAngle value="25.00" />
                    <MaxDeadeyeTaggedTargets value="-1" />
                    <TorsoIKAngleLimit value="-1.00" />
                    <MeleeRightFistTargetHealthDamageScaler value="-1.00" />
                    <AirborneAircraftLockOnMultiplier value="1.00" />
                    <UNK_MEMBER_0xC0AD3F0C />
                    <Caliber>0xFA004896</Caliber>
                    <VertData>VERTDATA_RIFLE_ELEPHANT</VertData>
                    <MotivationImpactMultiplier value="2.00" />
                    <LookingGlassDefaultScopeInfo />
                </Item>



Cocking Info :


        <Item type="CWeaponCockingInfo">
            <Name>COCKING_RIFLE_ELEPHANT</Name>
            <NumBarrels value="1" />
            <GoodCondition>
                <CockStartRate value="3.00" />
                <CockStartQuickRate value="3.00" />
                <CockEndRate value="3.00" />
                <RecoilRate value="3.23" />
                <FireRecoilRate value="3.00" />
                <UNK_MEMBER_0xA2334074 value="3.00" />
                <CockToFireDelay value="0.0" />
                <FireDelay value="0.001" />
                <TimeScaleCockRateModifier value="1.0" />
                <TimeScaleFireRateModifier value="1.0" />
                <TimeScaleRecoilRateModifier value="1.0" />
                <HipCockStartRate value="3.00" />
                <HipCockStartQuickRate value="3.00" />
                <HipCockEndRate value="3.00" />
                <HipRecoilRate value="3.00" />
                <HipFireRate value="3.00" />
                <HipFireDelay value="0.001" />
                <TimeScaleHipCockRateModifier value="1.0" />
                <TimeScaleHipFireRateModifier value="1.00" />
                <TimeScaleHipRecoilRateModifier value="1.0" />
                <AiOnFootRateModifier value="1.0" />
                <AiHorsebackRateModifier value="1.0" />
            </GoodCondition>
            <WornCondition>
                <CockStartRate value="3.00" />
                <CockStartQuickRate value="3.00" />
                <CockEndRate value="3.00" />
                <RecoilRate value="3.23" />
                <FireRecoilRate value="3.00" />
                <UNK_MEMBER_0xA2334074 value="3.00" />
                <CockToFireDelay value="0.0" />
                <FireDelay value="0.001" />
                <TimeScaleCockRateModifier value="1.0" />
                <TimeScaleFireRateModifier value="1.0" />
                <TimeScaleRecoilRateModifier value="1.0" />
                <HipCockStartRate value="3.00" />
                <HipCockStartQuickRate value="3.00" />
                <HipCockEndRate value="3.00" />
                <HipRecoilRate value="3.00" />
                <HipFireRate value="3.00" />
                <HipFireDelay value="0.001" />
                <TimeScaleHipCockRateModifier value="1.0" />
                <TimeScaleHipFireRateModifier value="1.00" />
                <TimeScaleHipRecoilRateModifier value="1.0" />
                <AiOnFootRateModifier value="1.0" />
                <AiHorsebackRateModifier value="1.0" />
            </WornCondition>
        </Item>